![]() ![]() The final boss of Re:mind is the only thing that actually felt like care was put into it, it was fun and unique Not bad, but could of been much better, as someone said, it's one room. ![]() ![]() While I can't comment on the cutscenes and story as I didn't have time to watch them, I can comment on the gameplay, in regards to the cutscenes, I agree with the majority that this stuff and the plot points should of been in the base game from the get go, I will be referring to the trailers a fair bitĪs for the gameplay, while I did enjoy it, it felt a bit bare bones in almost all areas and most of it was just a re-hash of the end of KH3, which is fine, it's to be expected, but when it comes to what was advertised in the trailers, everything is there, but with the exception of the re-mind final boss, everything feels done with minimal effort, yes, the other gaurdians are playable as advertised, but only for one boss each and even then, some opportunities where you think you would get to play as a different gaurdian, you either can't choose them or are just locked into Sora and one of the battles is just a glorified quicktime event with no real stratagy or gameplay to it,Ī similar case applies to the explorable Scala ad-calium that was advertised, yes, it's there, but still feels very bare-bones and under-utilized with a good deal of potental wasted. ![]()
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